Transparent base_color_texture with AlphaMode::Mask should make
In the following scene, a simple mesh is constructed from a basic plane mesh: commands .spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane { size: 1.0 })), material: materials.add(StandardMaterial { base_color_texture: Som
Shadowing of partially transparent textures does not work
Alpha Mask shader Help - Unity Forum
Create an alpha mask from a semi-transparent object - Paint.NET
Shadowing of partially transparent textures does not work
Efficiently rendering glTF models
Opacity map using glTF 2.0 material - ShapeDiver - McNeel Forum
Transparency
MSFS - Transparency for Windscreen textures
Blender 2.8 Texturing with Alpha Masking - BlenderNation
PBR extension] Add rendering mode for transparency · Issue #822