Rough Walk Cycle – Where Creativity Works
Continuing to work on the video game I’m making, I sketched both a walk cycle animation, which will be one of the animations that plays as the player moves, and an idle animation, which (so far) is just breathing. I’ve tried a few walk cycles before, but only simple ones, like this one here. It’s…
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Rough Walk Cycle – Where Creativity Works
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Animating a traditional walk cycle from reference.